So, why not roam the numerous cities, countrysides, marshes, and even frozen wastelands in hopes of running into something useful?
The key difference here is the emphasis on more historical Eastern design — a clear, but effective, departure from the more urban approach of River City Ransom. Consistent with other Kunio-kun titles are the various, often hilarious character animations displayed as you wail away on enemies. Characters also mouth their lines in scripted events — a clear upgrade from the early days of the franchise. Still, the music does compliment the Eastern theme well enough. Every game can be played either locally or online, though, as previously mentioned, the times I checked the latter there were no lobbies available.
Some games, including this one, offer two versions — one being the original experience and another with various bug fixes and performance enhancements. Save states are also a worthy addition here, though both the Japanese versions of this game and River City Ransom feature built-in saving, should you prefer a more pure experience.
Collectively, this adds up to a Kunio-kun RPG experience that is worth a look — more so if you plan to play with another person — despite failing to live up to the legacy of its predecessor. Owner, Webmaster, and Content Creator. Lifelong RPG fan. Dog Dad. Beer Enthusiast. Weight Lifter. View all posts. Tags: Arc System Works Kunio-kun. About the Author. Notify of. I allow to use my email address and send notification about new comments and replies you can unsubscribe at any time.
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Once the final money is collected, a boss will appear in the area. Some areas will already have a boss ready to fight. Some bosses will only show up after other bosses are defeated. This version of the game made graphical alterations to the game, such as having each character wear a t-shirt and jeans instead of the gakuran the Japanese school uniform.
Because of this change, Riki now Ryan has white jeans to go with his blue shirt, while the rest of the characters have blue jeans. The plot is changed slightly, the antagonist Slick sends a ransom letter to both Alex and Ryan, mentioning how he has control of the city with his gang of students and evil bosses and kidnapped Ryan's girlfriend.
The letter also asks for some demands to be met, yet none are listed. Characters, areas and shops also had their names changed. The game's music was not altered in any way.
In the Japanese version, the game has two different two player modes: A , which enables friendly-fire, and B which doesn't have it. The Western versions have a single 2 player mode which is the one that enables friendly-fire by default.
The Japanese version has three difficulty levels: Easy , Normal and Difficult. The Western version only have two difficulty settings: Novice and Advanced. Novice is the Normal difficulty from the Japanese version and Advanced is the Difficult setting.
The plot of the Japanese version shows a conversation between Kunio and Riki and some narration. In the Western versions this conversation is replaced with a ransom letter written by Slick which is found by Ryan which mentions his gang of evil bosses and Cindy's kidnapping. The letter makes no demands, but warns Alex not to get involved. The title screen is also changed. In Downtown Nekketsu Monogatari , the game takes place in Japan and the playable characters, enemies and bosses are high school students, so they wear gakuran Japanese school uniforms.
These school uniforms only had one color palette Kunio's gakuran is white and Riki's blue. In the Western versions the sprites were altered, replacing the school uniforms with t-shirts and jeans. All characters retained the color of their uniforms from the Japanese version in their shirts, while their jeans are colored blue. Because Ryan's shirt is blue, he was given white jeans. The sprites of the female characters were unaltered. The Western versions also added a new sprite in the shopping district, a kid that walks around the shopping area along with the girls.
Additionally, areas of the game were altered to remove all Japanese characters. In the Japanese version, the many shops in the game have generic names such as coffee shop, bakery, book store, drug store, etc. The Western versions gave each of the stores their own unique names. Additionally, all items and techniques were renamed. For techniques, the names from Downtown Nekketsu Monogatari are on the left, while the ones used in River City Ransom and Street Gangs are found on the right.
All characters were renamed in the Western versions of the game. The enemy gangs each represented a high school in the Japanese version, but the Western versions names each gang after a different theme, such as the Frat Guys and the Home Boys. The passwords in the Japanese version were written in the style of haiku a very short form of Japanese poetry.
The first line used five 5 characters, the second line used seven 7 and the final third line used five characters. The passwords in this version saved the player's money and their stats only except for their maximum amount of stamina.
Everything else except defeated bosses was saved with the Turbo File. In the Western versions, the passwords still use three lines but they are longer, with eleven 11 characters for each line. The passwords in these versions of the game save the player's stats, their money, what they have in their inventory and the bosses they have defeated.
Downtown Nekketsu Monogatari was ported to the Sharp X, a Japanese computer platform, and released in April This version of the game, which was developed by SPS and published by Sharp , features several enhancements to the Famicom original, such as displaying three enemy characters on-screen instead of just two, slightly more colorful graphics, an expanded game world, and new items and special techniques for the player including some that were only used by certain enemy characters in the Famicom version, such as the headbutt and the whirlwind kick.
The new locations includes several new shops such as a dojo and the schools of each enemy gang, each featuring two new bosses.
In addition to the player's regular stats, the player also has individual stats for all the special techniques their character has acquired. The more frequently a special move is used to finish off enemies, the stronger that particular move becomes.
Unlike the Famicom version, the X does not feature adjustable difficulty settings. The player can save and load their progress in one of ten save files provided by the game itself. The player's progress is saved in this version on the PC Engine's backup memory. The rest of the game is almost identical to the Famicom version. These versions of the game were then released on the 3DS Virtual Console. Finally, the games were released on the WiiU Virtual Console as well.
The Japanese version was released next on August 5, and finally the North American version was released on October 1, This compilation will also include River City Ransom and will be released in Japan in Bikkuri Nekketsu Shin Kiroku!
This game is also part of the Downtown Nekketsu series. In , Armen Casarjian a QA tester for Atari at the time applied for the expired trademark for River City Ransom , which was accepted in the following six months [5]. Though this did not grant him the rights to the game's assets, he had the right to use the game's name, so he created a development company, Realize Games , to create a sequel to the original game.
Out of respect for Million Co. This remake was developed by Million Co. The most notable change from the original version is the lack of a multiplayer mode, but the game makes various improvements and changes borrowed from previous games in the franchise, such as Downtown Special: Kunio-kun no Jidaigeki and other Kunio-kun beat 'em ups.
The game would also be released as an online PC game in [6]. Though planned for release in , the game was put on hold indefinitely and likely cancelled that same year [7]. At the mode select screen, place the cursor on Kunimasa and hold either left or right on the directional pad, then press the B button and Start at the same time. If the player hears the sound when the character's level up the code will have worked.
Now a third and fourth player can control enemies and bosses. This code is also performed at the mode select screen by placing the cursor on Kunimasa. Hold down on the directional pad and press B and start simultaneously. The sound when mon is collected will play. Now when players enter an area with enemies, the CPU will take control of the player characters.
If the 4 Player code is activated first and the CPU code is used, it is possible for players to control the enemies and fight Kunimasa and his companion while they are controlled by the CPU.
Developed by Miracle Kidz and published by Atlus , it was released on February 16, only in Japan. No graphical or gameplay changes were made to the game, but the game's save option doesn't work. The game was re-released three times on three different Japanese mobile phone web services. Known as the Luxury Edition , this version of the game was released on August 10, for the i-appli service, on September 12, for the Yahoo!
Mobile S! Appli service and on January 10, for the EZAppli service. The Famicom and Game Boy versions of the game were re-released multiple times digitally on Nintendo systems. Gameplay showing four enemies on screen at once, three characters controlled by the player and one controlled by the game's AI. Up to four players can play the game together, facing four enemies at once and it is also possible to play the game with an AI partner just like in the original with up to three players.
A versus mode which supports up to eight players and a time attack mode where multiple players must defeat a gang of enemies as fast as possible is also available. The game can be downloaded here. The game can be customized with multiple mods as well, which can be downloaded here.
More mods for the game can be found on this site. The game's font was changed to accommodate the English text and icons from the Famicom Final Fantasy games were used to identify equipment. Some palettes were also changed. The translation takes the Working Design's "Will it play in Peoria? The names of some characters and techniques were shortened as well. Just like with the original game, it remains a Japanese exclusive.
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