Indiana jones and the emperors tomb crack


















Use the above links or scroll down see all to the PC cheats we have available for Indiana Jones and the Emperor's Tomb. To get the artifact in Instanbul Breakout First,go to the very end where there is the tower entrance and two empty boxes. Turn left and see a small thick,and curving platform. Jump on it keep going forward until you see a fountain.

Turn right and you will see an artifact. The second artifact is in the second level. You have to get through the level first. Next you stop on the part where you are on top of where the picture is.

Go on top of the cliff hill behind the picture and turn left. There will be a box balanced on a scale thing. Hit it with something like your whip. It will fall down and an artifact will appear when it breaks. Go down and get it. Hint: When you go on the edge or if you do, it will fall down and crack.

After having the Poseidon statue smash the bubbling floor, Indy goes in and finds himself with a giant squid named Kraken. The cut scene finishes with Kraken coming out of his home to have you for a snack. He doesn't go any where farther beyond the four cracked pillars you will use them later Kraken launches two sets of 7 yellow jellyfish who latch on to you and drag you to Kraken to feed him. Do not attack him or the jellyfish just yet. Angle Indy left and up a little you will find ground low enough to climb up to dry land.

Climb up as far as you can, you will find two open boxes; each containing two demo charges TNT. Next to it is The Golden speargun aka super speargun!! With two sets of speargun ammo. Pick up the gun with the ammo and two demo charges. Jump in the water and take out all the jellyfish. When all the jellyfish are killed, quickly go into first person mode and fire a few spears at one of Krakens yellow eyes; Krakens kalamari body will contract, his eyes will close and then go into his home.

As quick as you can, go up real close to one of the front two pillars cracks and plant a demo charge ; quickly, go to the other front pillar and plant the other charge, a short cut scene will play for each of em exploding. Kraken will come out and trust you away if you planted the charge at the last second. Kraken will launch another barrage of yellow jellyfish.

Climb up to dry land and pick up the other two charges; jump in water, kill jellyfish, shoo Kraken away like how you did before. Now plant the other two charges on the cracks of the two back pillars. Swim away, and wait for Kraken to come out and the charges will explode resulting all four pillars to fall down and shoo away Kraken for good. The water will drain away for some reason.

Steps will creep out somewhere but it will show you in the cut scene then the artifact will come out in the cut scene. Go over to the artifact to get it the Chinese chick talks to you and takes your reward. You then go to Hong Kong.

Go have some sushi! Watch Indy's hat while it's on his head; pause the game at a quiet moment, Indy's hat will disappear, unpause the game; Indy's hat reappears, Ta - Daa!

This will probably work for other systems too. Try to get a good angle because when you pause the game; the text will be in the way and you won't see Indy's hat very well.

As Indiana Jones, you'll travel to China to prevent a powerful artifact from falling into evil hands. This globe-spanning adventure pits you against evil Nazis.

Indiana Jones and the Emperor's Tomb. Action adventure game with a third person perspective. The player becomes a heroic archaeologist and this time he has. Jones will also be able to zip through the narrow, crowded streets and canals on board a rickshaw and gondola, respectively, to elude his pursuers.

As Indy makes his way through the humid jungles of Cylon, the mysterious underwater cities of Istanbul, and across the South China Sea, he will be joined periodically by the beautiful Mei Ying. Together they must prevent a variety of hostile groups from getting their hands on the legendary Heart of the Dragon, a relic with unimaginable power. I just can't say, 'Indiana Jones' without hearing the strains of John Williams' score. It's hard for me to even separate the words 'fedora' and 'whip'.

This is why I was so looking forward to seeing what today's technology could do with the world's most famous 'archaeologist'. For the most part, Indiana Jones and the Emperor's Tomb satisfies as an action game and fixes several problems of the Xbox version. Sometimes the camera still gets caught up at weird angles but gone is the jittery st-st-st-st-stuttering that showed up intermittently through the Xbox incarnation. That being said, most everything else is faultless.

The fisticuffs are good, the camera is above average, the graphics suitable, the puzzles well designed if somewhat easy , and the control very good. Like Jedi Knight II's lightsaber, my weapons of choice always put me in close quarters.

While Indy isn't above using a gun, his best weapons are his fists and versatile whip. Although if your opponent has a flamethrower you may want to rethink this strategy. His inventory can be stocked with a whole assortment of weapons like Mausers, swords, spear guns and machine guns. In true Dr. Jones fashion, objects found in the environment can also be used to pummel opponents, including shovels, table legs and chairs. The combat itself is quite enjoyable. You'll be looking for opportunities to heave enemies off catwalks or crack them against a wall so Indy can smack them silly.

But sometimes only a grenade will do. The enemy AI varies from level to level so each new enemy has to be considered. Some areas, when they spot you, they'll run to raise the alarm. In pairs, it's typical that one will brandish a gun and the other will attack with fists, blocking when appropriate. This makes every situation a little different than the one before it especially when dealing with sharks. But the big thing here is that I didn't see any of them do stupid things, like get caught on corners, etc.

You might think this would extend the replay value but it doesn't. Levels are designed in a very straightforward manner, eliminating surprises for any further play-throughs. I have to admit, some levels really are fun to replay - the closing level and the sunken city especially - even though you can walk through them 'blindfolded' after a few attempts.



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