When you exit the circle, the game does the same function it would do any other time you exit the circle and doesn't bring the fog back. Go to the left side of him. Walk as far to the left as possible. Walk right and once you collide with him, press 'A'. Your character should be in the walking animation. This also works on the right side of the serpent. Why it works: You can talk to the serpent from a longer distance than normal people.
In other words, you must be stopped to talk to a person, but can be moving while talking to the serpent. Buy herbs until one character is holding 30 of them. Then try to buy another herb and give it to the same person. The shopkeeper's image bubble is now overlapping the speech window. Why it works: The message window holds too much text to fit, therefore going underneath the character picture.
This is probably one of the most well-known glitches. Before beating Maopa at Trial Road, and after Maopa opens it, drop an item that you want to duplicate somewhere in the Trial Road Dungeon.
When you exit Trial Road, you will obtain the item back. Now you can go to a shop and buy a second copy of that item. Some weak battle items won't be copied, but you can copy things such as Water of Life and Lucky Medals, which can prove to be very useful. Why it works: In Trial Road, you have to put items in the treasure chest, so it puts all your items in memory. That way you can get the items back after completing Trial Road. But when you drop a significant item in any area, the item goes to the shop so you could get it back for a price.
So when you drop the item in Trial Road, it goes to the shop. When you leave Trial Road, you get the item back, so you end up just like before, but with the item also up for sale at the shop.
Go Mars Lighthouse. Go to the room where you defeat the flame dragons. Use blaze on the fire. A crack will appear where the ice was earlier, but the ice is gone, so it will just be floating.
Why it works: The programmers accidentally made the crack that appears appear any time you use blaze even if the ice is no longer existent. Go into Magma Rock.
Upon entering Magma rock, lift the boulder. Go straight and you'll see a door, a climbable wall, and two statues shooting a fireball back and forth. Go in the door. Jump left twice and climb the wall.
Go up the stairs to the right. Climb the wall and jump to the pillar. Take the left door out of the two. Go to the climbable wall. Go up, left, and down it. Go through the tall door. From there, go up until you're next to a ledge with a statue on it that shoots a flame at the big statue when you use burst on it.
Use burst toward the statue, while under it not on the ledge. The lava will rise with you in it. If you remember where a climbable wall was, you can climb it, but then you can't get back in the lava.
Also, when you're in the lava, you can go right and up to a room and get the treasure in the treasure chest. Go to any room with the statues that shoot fire in Mars lighthouse. The closest one is the door second from the left than into the larger door. If the statue is able to shoot you off the ledge, your shadow will disappear when you hit the ground. This works at all the statues in that mentioned room, except for the one on the very far right.
Go to the bird entrance. Go all the way left. Climb the stairs and go left all the way. Go left and use cyclone. Go right and up. Assuming you have already completed this puzzle, use cyclone on the right swirly thing. Go up and use hover. Go right and down and use cyclone on the swirly thing. Watch out around here.
You might want to save around here so you can retry if your timing is off for the next part of the glitch. Downward is a group of platforms just begging you to use reveal near them, but don't use it yet.
Go upward from the pillars until you can't see the the middle two. Now, use reveal. Run downward escaping the fire and you will jump to an unseeable place and fall.
It can look even cooler if you jump to the nothingness right when the fireball is about to hit you. You could also start at the revealed platform and jump upward right as the fireball is about to hit you.
It looks like you jumped right over it, but you will still get damage. You won't fall though. Why it works: The programmers knew that this area could lead to a glitch, so they made a new type of invisible platform: you can jump to it when reveal has been used and also when you cannot see it.
It may even be the beta invisible platform. In Shaman Village Cave South West of Shaman Village , in the room with a lot of boulders,there are several rocks that act different than normal. These rocks allow you to jump over then when you are above them and move down, but not when you are below them and move up. Why it works: It's possible that these rocks were copied from another type of object and part of them were considered equivalent to the ledges you can jump across. Perhaps these rocks have messed up elevation, so the game thinks there are gaps between you and the other side of the rock.
Or maybe these rocks were purposely programmed this way to prevent you from getting stuck without anywhere to go.
It doesn't seem to be useful at all in this particular puzzle, though. Well, the title is almost accurate; you actually use up 2 PP. While in your boat, simply use the hover psynergy. Your PP will not decrease during this time, but no random encounters will occur. To cancel this effect, press 'A' or 'B'. Why it works: During the programming phase, the hover ability was probably used to lift your ship out of the water. Then the idea of holding 'B' to fly must have been thought up, or the decrease of PP from each character over time was decided upon.
At this time, they must have rewritten new code to do this for when holding 'B', but mistakenly left the code for when using hover. Start a new game and save after going through all the cutscenes and making your way to Daila. Reset the game back to the title screen. If you choose the password option, make sure it's the GOLD level password in order to send over your items and Djinni. Now it's time to plug in your cheat device and activate the "Have all characters" code shown below:.
Use this opportunity to steal items and Djinni from Isaac's party. They deserve it! This will also make your main party super overpowered. Now, you have much power to abuse, but you also have to take care of those weaklings in your second party.
Don't you wish you can just ditch them? Good news: It turns out you can! First save your game and remove your cheat device. Return to your game and exit through Daila. A scene with a Venus Djinni will play. Afterward, check your party. With much relief, you will realize Isaac and Friends are gone! Why it works: When you meet up with the first djinni after exiting Daila, your party is reset. This is done to force your party to be correct in case someone is missing, as the programers suspected might happen early on in the game.
First I'd like to note that this doesn't work in all locations. Go a few rooms into that area. Now, with one of your characters, set Retreat to be used with L or R. Now use up enough PP so that you won't be able to perform retreat. Since retreat requires 6 PP, use up your PP so that it is 5 or less. Now press L or R to activate Retreat.
It will ask you if you'd like to retreat. Choose 'Yes'. It will say that you don't have enough PP to retreat. Now go through any door without encountering any monsters on the way. You will be warped to a different room that does not correlate to the room you are actually going through! Why it works: When retreating, it resets the current room to the Retreat Room--the room you are transferred to when you successfully retreat.
If you don't, it doesn't do the Retreat animation to return you to the Retreat Room, so you'll stay in the room you are currently in. However, the Retreat Room's data has been partially loaded into the game. Any exit you take in your current room will act as if you took a door in the Retreat Room.
As you enter a new room, door numbers are loaded. As an example, let's say you're in a room with 4 doors. If you retreat, you will be sent to the Retreat Room. Let's say it has 2 doors. In the current room, you can access doors 1 or 2, to be transferred through doors 1 or 2 in the Retreat Room, effectively teleporting you to a room near the exit.
However, you can also enter door 3 or 4. There is no matching door in the Retreat Room to reference, so you could possibly be teleported to weird areas. It can also send you one room away from the exit even if you don't have enough PP to retreat. A word of warning, though: Occasionally this glitch will send you to places where you'll be stuck.
And by stuck, I mean you can't move, OR you might be stranded in an area without a boat. Use with caution. Go to Yampi Desert but do not enter it, just walk on a sandy place of the desert that is a little outside of the rest desert.
If you do it right, you will normaly stand on the desert's sand but you will be on the map. Use sand there. When you transform into sand, go inside the desert. Your location will not change.
You should be still seing the map of Weyard. When you have gone some steps inside the desert, you can stop sand psynergy and even after that, your location won't change. Of course, if you reach a point where the desert starts whithout using sand, you will enter the desert normally. The point is, you can skip the desert if you are in Madra and you want to go to Alhafra and you do not have teleport.
Why this works: The programmers made every location to be changing when Felix or Jenna at the begining goes through a door or normally goes out a town e. In Yampi Desert, from Madra's side, there is some sand on the map that is part of the desert but it does not make you enter it. Now, if you use sand on that place you do not change your location as Felix or any other character but as a sand ball. Here is where the game glithces. That glitch works because the sand ball can't change locations through rooms, towns e.
It would work in other places as well, but the problem is, there is no other place that has sand near it's enterance. Dashboard Logout.
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Your comments may be used on air. Be polite. The lost age Glitches by GaiaEternity. Top guides View all. Djinn Guide by GaiaEternity. I find the black orb of pierrs and put the orb but why did it not move ple help me!! If cheat is usable don't forgot thumbs up pac man and share this with your freinds. And most important we have 5 other cheats for Golden Sun: The Lost Age, look them as soon as possible!
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