The main benefit of the customizable windows is the capability to set up inventory holder windows alongside each other, making inventory management very easy. Having the exits clearly marked in their own individual window is also a nice feature, although in rooms with many exits, it can take some time to correlate the overhead exits view with the first person graphics view.
However, there are some drawbacks to this setup. Having the eight functional verbs in the game listed in one place on the screen makes the game easier for slower typists who can simply mouse-click on them.
But, for gamers used to text-based adventure games and the freedom to enter commands by typing, having to click one of eight verbs can feel both slow and restrictive. The game's graphics are clean and functional, though not particularly noteworthy. It's easy to figure out what you can interact with on the graphics screen simply by clicking around and having graphical representations of rooms and objects saves you from having to read and analyze text descriptions. As far as sound goes, the game would have been just as well off without any.
The game's entire range of sound effects consists of a series of short, dull thuds, all slightly different from each other but all equally meaningless since none of them sound like what they're supposed to represent. When the game does plays them, more often than not they actually break the mood instead of doing anything to enhance the gaming atmosphere.
Likewise, the plot is interesting but there's nothing you haven't seen in movies or other games with the same theme. The game is perfect for those who like classic adventure gaming but have no patience for text-based parsers. If you don't fall squarely into either camp, you may want to give it a try.
Enjoyment: The game features solidly enjoyable gameplay with a relatively large game environment to explore and some good puzzles. Replay Value: The linear storyline and one solution puzzles keep the game from having much of a replay value. You have a choice to find money in one week or classical "or else". Just for formality you are watched by Malone's thug Stogie Martin.
During the investigation in Noir style you can collect and use items, talk to characters and make some decisions. The game has a multiple windows interface, which size and position you can change.
Unarguably the best game ICOM ever produced, Deja Vu 2 continues the storyline of the first game, only this time you no longer have an amnesia. As an ace private detective, use your sleuthing skills to uncover sinister gang plots and implement an ingenious plan to set one gang against the other.
This is the one game that compares favorably with the best adventure games of the era , and ICOM even generously reduced the number of useless items you can carry :.
Screenshots from MobyGames. Nique 2 points. KC 3 points DOS version. The game seemed to work fine at first. I exit the bathroom and enter the bedroom. After some text conversation with? Jak 0 point Mac version. Share your gamer memories, help others to run the game or comment anything you'd like. We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible.
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