How to be a witch on sims 2


















Type in "boolprop testingcheatsenabled true" while in the neighborhood screen type it in without the quotations. Go to spawn 'NPC. You might have the wrong expansion pack. Check it again, or turn off the Nightlife expansion pack. Yes No. Not Helpful 5 Helpful If you have high relationship with one of them, like lovers, try "slow dancing" and you will have the option while dancing to become a witch.

Not Helpful 0 Helpful 4. You can do it if you have Sims 2 Nightlife. Not Helpful 5 Helpful 5. Include your email address to get a message when this question is answered. By using this service, some information may be shared with YouTube. If you chose the Good alignment, you can use one of the spells to make the weather and day brighter.

Helpful 57 Not Helpful 6. Casting spells can change your witch somewhat. For example, casting a good spell makes the witch less evil and more good. Casting a neutral spell makes them less evil and less good, while an evil spell makes a witch less good and more evil. If done enough times, the witch may shift alignments. Helpful 7 Not Helpful 1.

Submit a Tip All tip submissions are carefully reviewed before being published. Be careful about using boolprop, and be sure to turn it off if you are done with the cheat. Leaving it on can cause serious corruption to the game. Helpful 6 Not Helpful 4. You Might Also Like How to. How to. Co-authors: Updated: February 14, Categories: Sims 2. Italiano: Diventare una Strega in The Sims 2. Thanks to all authors for creating a page that has been read , times.

Did this article help you? Cookies make wikiHow better. Who they are depends on the neighborhood. In other neighborhoods, the High Witches will be chosen randomly. In Magic stealth sub-neighborhood, there are three premade Atrociously Evil witches and three premade Infallibly Good witches. They will be the default High Witches in the neighborhoods outside of Belladonna Cove. Players have discovered that in the neighborhoods outside of Belladonna Cov e, the Good High Witch is usually an elderly woman with high personality points in nice.

There are also three premade Neutral witches that don't appear in-game, and can only be found using cheats. The following names are only referenced in the game files:.

An infallibly good warlock chatting with an atrociously evil warlock, each seated in their respective thrones with objects around them specific to their alignment. The evil one is an alien-witch hybrid, curiously maintaining the alien light green skin tone on the face and dark green witch everywhere else.

Witches make a return in The Sims 3: Supernatural expansion pack as one of the four playable life states included in that pack. Witches can cast spells, charms, and curses to better their own lives or the lives of others, or cause ruin and mischief. A Sim with at least level 9 in the alchemy skill can make the elixir using Aleister's Alchemy Station. Once the elixir is obtained, the Sim must drink it to become a witch. Sims can throw it onto others to turn them as well.

Sims also have a chance to be born a witch if one or both of their parents is a witch. They can't use their powers until they become a teenager. However, the ability to make toys disappear will let the player know whether the Sim is or isn't one. Alternatively, Sims may be created as witches in Create a Sim. Sims can use a Potent Cure Elixir to cure themselves, or other Sims, of witchcraft.

A witch's romantic interest can ask the witch to Forsake Witchitude, which will trigger a special opportunity. Sims can complete the opportunity by visiting the Vault of Antiquity or the science lab and be cured afterward. Unlike other life states, a witch's physical appearance has no special features; witches and normal Sims look just about the same. Witches can wear witch-styled robes, gowns, and pointy hats if the player so chooses, but those are ordinary clothing options available to all Sims, regardless of their life state.

Witches ages from teen to older automatically receive a Classic Witch Wand, the most basic magic wand, and the ability to learn the spellcasting hidden skill.

Younger witches are unable to use magic fully until they reach the mature age. However, witch toddlers will occasionally make their toys disappear and reappear in their hands. Conjuring apples materializes apples in their inventory , while playing with magic is primary used to refill Fun motive.

Both abilities slowly build the spellcasting hidden skill , which unlocks more spells as they progress with it. Once a witch reaches level 3 of the spellcasting skill, they gain the ability to engage in spellcasting duels with other witches. The winner is determined by the level of their spellcasting skill, and will gain a positive moodlet , while the loser will gain a negative moodlet, each lasting for 3 hours.

The result may also be draw, in which both witches gain a neutral moodlet. This is a good method of increasing their spellcasting skill. With the exception of conjuring apples, all spell casting abilities require wielding a magic wand.

The limitation can be overcome with the Magic Hands lifetime reward for 20, lifetime happiness points eliminates the need to use magic. With it witches can cast spells using only their hands, as well cast them at a lower magic power cost without failing. Witches always use a magic broom as their default long-distance mode of transportation, even if they do not have one in their inventory. Children by default ride with Zoomsweeper Junior magic broom, while older sims use Zoomsweeper Classic.

Witches benefit the most from using brooms, as their magic power replenishes faster while riding one, or while performing stunts and tricks in the magic broom arena.

If both parents are witches, the offspring will certainly also be a witch. Since witchcraft is genetic, a clone of a witch will also be a witch. Witches do not possess an extended lifespan, unlike other life states. Like fairies , witches possess a magic power meter, which depletes every time a witch uses magic. Magic power regenerates over time, and can be replenished instantly by using an Essence of Magic elixir.

When the magic power is completely depleted, the witch will get the Magic Power Depleted negative moodlet, which will prevent the magic power from regenerating for 6 hours, unless replenished via an elixir. Witch spells in Supernatural are categorized under charms, spells, and curses. Magic power is required to cast spells, and each spell has its own magic usage. Spells also have a chance to fizzle or fail, which can yield negative results on the caster.

It can be decreased by using higher quality wands or higher spellcasting skill. Charms are spells that when casted on a target benefit them in a certain way.

Witches can and may autonomously cast these on themselves. It is possible for this spell to set the target Sim on fire, but will not kill them if casted on them directly. Clicking to cast it on the ground will start a fire on the lot on the targeted spot.

Witches if applicable will always opt to light up fire pits and fireplace with this spell when possible. Witches will not react to the fire that were started by the spell. They can be bought together in a set named "More Magic!

This occult type is renamed to "spellcaster" in The Sims 4: Realm of Magic , but it still functions mostly the same. Spellcasters can now practice four distinct types of magic, and summon a variety of familiars.

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